Nomads of the Weird Ocean



I had an idea for a submission to the GIZMOS!! TITANS!! VAULTS!! An Islands of Weirdhope Game Jam, and I am going to flesh it out in this months blog post. Islands of Weirdhope is a supplement to the game Eco Mofos, a fantastical post-apocalyptic game based on Into the Odd. The idea here is to convert and adapt the Classic Traveller adventure, Nomads of the World-Ocean, to Eco Mofos, and add the dungeon from the Dungeon Crawl Classics adventure Doom of the Savage Kings so it has a vault.


THE SITUATION

The slaghadasi, carcinized living islands, have a diverse population of wasters and punks living on them. Nomads were picked up from all over the world along their globe spanning migration route. The slaghadasi are kaiju and are host to an ecosystem of fauna and flora, including young kaiju and kaiju larva. Corpos have recently discovered that they can harvest ambergris from the kaiju and have been hunting them with a small battle fleet and a martian mecha. The nomads survive off of the kaiju consortium, and can influence its migration routes. 


A difficult to acquire legendary gizmo allows one to command the kaiju and could turn the tides against the corpos. That gizmo, the Exonodule, was formerly wielded by a legendary punk named Wolfenstein, who formed an alliance with the island kaiju, enabling the nomads to trek the monster-filler deep sea. The Exonodule is located in the tomb of Wolfenstien, on the largest and most dangerous kaiju, Juomavesi. The island of Juomavesi is too dangerous for nomad settlements, although the tomb is a holy site, and common pilgrimage destination. The secret password to its entry is held by the Conservative faction of the nomad federation, who hold the majority and do not want war with the corpos.


LOCATIONS


Greenwave, the Ship City - The main nomad settlement that houses the senate. To be accepted by and recognized as a nomad, you must accompany them on a slaghadasi larva hunt, and successfully kill one. These hunts approach Juomavesi and use the same encounter tables. Hunting parties consist of several manta-crafts that can travel along the surface of the water and below the surface, carry a single laser cannon that does d12 damage, and require one pilot and one hunter. After a slaghadasi larva is downed a ship hooks the body and returns to Greenwave, where it is processed by the nomads.


The Consortium - A group of many kaiju, larvae and a dense ecosystem of smaller forms of life symbiotic with them. Juomavesi is the largest and most central kaiju. She is too dangerous to live on, but Wolfensteins tomb is there. Surrounding Juomavesi are smaller slaghadasi, which host a handful of nomad settlements making up a few thousand wasters and punks. They are organized as a federation and have a senate where representatives debate and vote. 


Encounters Deep in the Consortium

1-2 Chimearocs

3 Algae stuck in motor

4 A damaged mantacraft, pilot in distress

5 Wydarr

6 Coralkin Larvae

7 Coralkin Anglers

9-10 Slaghadasi Larvae

11-20 No Encounter


Senate Hall - Senate has 34 representatives, and convenes every week to discuss affairs in the federation and to vote on pressing matters. A quorum of two thirds is required to vote, and an over 50% majority is required to pass any measures. Non-nomads are not allowed to participate in the proceedings, but nomads are allowed to propose new measures for vote.

  • Revolutionaries - Medium sized faction. Represented by Shake who is overimaginative and vulgar. They want to expel the corpos from the consortium. Shake’s daughter has a pride that most people wither before. Spiral is in love with Suica, and is the greatest slaghadasi larvae hunter.
  • Resistance - The second largest faction. Represented by Red Zamboni, who has an unwavering love of his people. They recognize the harm done by corpos and think something should be done, but are afraid of them and won't take action. 
  • Conservatives - The largest faction. Represented by Mikan who is always in a state of bewilderment, but somehow always has her affairs in order. Don’t want change, think the copros can be appeased. Mikans son, Suica who is afraid of corpos after nearly being killed by them on a slaghadasi larva hunt, is in love with Spiral. He is being groomed to be the next faction representative.
  • Collaborators - The smallest, most hated faction. Represented by Horsefly who is slow witted and sullen. Wants to work with corpos and sell all the slaghadasi to them. 


Wolfenstein’s tomb



  1. Entryway - offerings left by pilgrims. Roll stuff or flotsam. Enormous vault door, requires an extremely long and complex alphanumeric code to open, which is known only to Mikan. Entering anything into the code, correct or not, activates the defense module, an electrostatically suspended water serpent. Its attack is to engulf and drown. Anything short of evaporating all the water will not harm it. It is electrostatically suspended by a generator hidden within the central concrete offering podium. An entrance hidden behind a bush in the back of the temple leads to area 4.

  2. Hallway - If punks run inside before neutralizing the water serpent, it tries to wash them into a pit full of spikes. The pit contains a door with a stairway leading back up to the hall. 

  3. Tomb of the most fanatical warrior, taking the symbol of the chimearoc. Two fungal ghouls are in here. The ghouls are fungus that has eaten all of the insides of the former nomad looters. The Tomb contains a gizmo, glider wings stylized to look like the chimearoc.

  1. Tomb of the most reliable ally, whose symbol is the coralkin. Collapsed by cave in, now accessible by hidden entrance in area 1. Under the collapsed rubble is the tomb, is a barnacle covered AK-47 with “this machine kills fascists” written on the side. It is extremely over-accessorized, has a flashlight, targeting laser, a sight, nightvision, extra side handle, knife, a cup holder and a chaos symbol hanging from a brass chain. Has a gadget for nearly every situation on it, but on a damage roll of 1, you blind or jab yourself with the excessive accessories.

  2. False final tomb. A sealed vault similar to the entrance but directly on the floor. If opened, the plasma of Juomavesi’s brain is exposed and obliterates anything in the room. A hidden passage leads to 6 causing a draft of wind. A second passage hidden in the first hidden passage leads to 7. A third ghoul hides in the second hidden passage, and will trail and sneak attack anyone who passes the its hiding spot. 

  3. Second false final tomb with a rotted pillar with a spear and shield mounted on it. If they are disturbed even slightly, the entire room collapses. Roll on the table to see what happens every round. 

    1. Joists falls take d4 damage

    2. Stone slabs fall Save vs DEX or take d6

    3. Collapse everyone dies

    4. Exit blocked by tons of stone

    5. Save vs DEX or player trapped under rubble

    6. Juomavesi’s carapace is cracked, releasing plasma like scorching energy, take d8 damage

  4. True final tomb - Contains Wolfensteins tomb. Contains the Ultranodule which is attached to the living flesh of Juomavesi in the wall. It allows communication with her, and mecha piloting of her as a titan. However, she will not leave the consortium or do anything to harm her kind. 


Corpo Base Station - An aircraft carrier like platform ship that holds the mecha. Accompanied by a fleet of 12 smaller battleships, which can fend off the majority of the consortium and isolate a single slaghadasi to allow the mech to go in for the kill. The corpo mecha pilot, Sandovar Jonas, is cool and efficient, but also easily bored and always looking for a bigger challenge to get their kicks. 


BESTIARY

Chimearoc

8 HP, STR 10, DEX 14, WIL 7

Part pteradactyl, part shoebill, part praying mantis. Large flocks of them populate the slaghadasi forests and hunt the surrounding waters.


Wydarr

12 HP, 1 Armor, STR 14, DEX 10, WIL 10

Somewhat intelligent climbing and burrowing creature with great claws. Scrappy as hell if cornered. 


Coralkin Angler ​

10 HP, 1 Armor, STR 12, DEX 14, WIL 8 Bite d8.

Large green reptilian creature that spends most of its time in the water. Bad on land, very agile in the water. If it bites you, Save vs DEX or it locks it jaw, doing death rolls for d12 damage in future turns. 


Coralkin Spawn

6 HP, STR 6, DEX 8, WIL 6, bite d6.

Tadpoles the size of a dog. Encountered in large numbers. STR save or become infected with poison, taking a burden. Roll each time you are bitten.


Slaghadasi Larvae

14 HP, 2 Armor, STR 14, DEX 14, WIL 14, bite d10.

Shrimp the size of an auroch which can leap from the water to defend itself from attackers, WIL save or be knocked from the boat. Live in large shoals.


Slaghadasi

16 HP, 2 Armor, STR 12, DEX 14, WIL 10

Typical slaghadasi are not considered Titans, as they are not quite big enough, and cannot fight in the same way Juomavesi does. 


Fungal Ghoul

10 HP, STR 12, DEX 10, WIL 14 Claws d6.

After taking 5 HP damage, their human shells are broken away, at which point the inner fungus emerges, capable of a new fungal tentacle attack dealing d8 damage and requiring a Save vs WIL, or you become infected by fungus and will turn into a ghoul in 1d4 days.   


Juomavesi

HEART 10 HP, 2 Armour, STR 14, DEX 8, WIL 10, Throw Building/vehicle d10 

HEAD 4 HP, STR 9, DEX 12, WIL 16, Grinding Maw d10 

LIMBS 8 HP, 1 Armour, STR 12, DEX 12, WIL 10, Claw d12 

Special Manoeuvre Whirlpool Requires functional Head and Heart. Creates a whirlpool trapping all in its area and sucks them toward Juomavesi, dealing d8 damage to all.


Project: Javelin 

HEART 10 HP, 3 Armour, STR 18, DEX 10, WIL 10, Laser Cannon d8 Blast 

HEAD 10 HP, STR 12, DEX 10, WIL 10, Shoulder Tackle d6 

LIMBS 8 HP, 3 Armour, STR 12, DEX 10, WIL 10, Kick d8, Rail Gun d8 

Special Manoeuvre Death From Above Requires functional Head, Heart and Arms. Uses jets to fly high up and then land on an opponent with great force. Blast d10.


Credits

Nomads of the World-Ocean for Classic Traveller by J. Andrew Keith and William H. Keith Jr

Doom of the Savage Kings for Dungeon Crawl Classics by Harley Stroh

Hot Springs Island by Jacob Hurst, Evan Peterson, and Donnie Garcia

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